branchbefore/main/Smart Objects v3cancel

22 Commits over 30 Days - 0.03cph!

9 Years Ago
Removed enum types from SOv3.
9 Years Ago
BeforeEditor updates
9 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
9 Years Ago
9 Years Ago
Actually b5
9 Years Ago
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
9 Years Ago
Split GameOptions into a partial
9 Years Ago
Attribute/Need/Effect/SmartObject creation through BeforeEditorWindow (just the asset + name, no data editing yet)
9 Years Ago
- Fixed repaint error in BeforeEditorWindow - Added support for editing assets "properly" using SerializedObject/Property to BeforeEditorTab
9 Years Ago
Tab title fix
9 Years Ago
BeforeEditorTab asset creation form base method/layout added
9 Years Ago
- Added BeforeEditorTab class for better tab mangement in BeforeEditor (BeforeEditor partials now seperate classses derived from BeforeEditorTab) - 5.1.0b5
9 Years Ago
Added UIWditorWindow for quick toggling of top level screens
9 Years Ago
Merge from main
9 Years Ago
- Smart Object part of the SOv3 now implemented. - Agent of SOv3 reorganized. - Effects improvements and changes. - Need improvements. - Actions and Action Chains generalized and shared for all purposes. - Added Incentives. - Triggers improved.
9 Years Ago
Some final improvements to the implementation of Effect Action.
9 Years Ago
Fleshing out and testing how Effect Action works together with Need and Trigger.
9 Years Ago
More work on SOv3. Fleshing out more classes, rewriting for Trigger Manager based Cycle when adding Needs and Effects to Agents... generally working towards stitching everything together.
9 Years Ago
Reworked Attribute for SOv3.
9 Years Ago
EffectAction baseclasses set up for Effect + Trigger baseclass for Effect and Need.
9 Years Ago
Fleshing out Effects and Needs.
9 Years Ago
Started fleshing out Smart Object v3